A Simple Plan For Researching Gamification
Introducing Gamification Into The Workplace.
By definition, gamification is the application game mechanics and techniques in areas that are outside the gaming gaming world. Simply explained gamification is a concept of utilizing game features to attract participation. Through gamification, one can be able to hold the attention of the participants. Since gamification appeals to human due to its, challenging, engaging and fun nature, it has gained worldwide popularity.
In the world over, many businesses have started a wide application of gamification. They are applying it into the workforce by adding points, working against odds and setting goals. There also those who are using gamification to transform the weaker social media links into powerful networks.
The video game mechanic and techniques have undergone a lot of transformation over the past few decades. This is what eventually led to gamification. In the video game development process, the developers would come up with a variety of problems that require the player to find solutions. Although it might not have had a huge impact, game developers continued to come up with new problems and also their solutions. The results of the these developments is a wide range of games that have become popular the world over such as the Nintendo’s Super Mario and the battlefield.
Jane McGonagall is one of the well known game developers. The video developer opines that the gaming techniques and mechanics can be used to search for solution to the wide array of problems that are being faced by humans in the modern world. According to her, any game should have four traits. The four elements that are required in coming up with a video game are a goal, clear rules, a feedback system, and voluntary participation These four elements could be applied to solve various problems that have become a challenge to many people.
Three of these qualities have been well mastered and utilized in the various workplaces. Most of the organizations have a well developed way of setting goals, providing clear instructions and also set up systems of getting a feedback. There is a problem however with the fourth element that of voluntary participation. Except for some few people, a majority of individuals work because they have to and do not do it voluntarily. This is the crucial difference between games and work because playing a game is usually engaging, fun and also voluntary. The gamification concept was therefore introduced to help workers enjoy what they do.
When Gamification has been used properly in the various workplaces, it has the potential to be a win-win situation. With Gamification, employees become more loyal and productive. The employees on the other hand are likely to work from a more humane and fun environment.
Although Gaming has various benefits, it is crucial for the organization to ensure that there are clear objectives for coming purchasing the necessary app and a budget for it has been set aside.