Using Virtual Reality to Enhance Learning: Insights from an Education Technology Expert

In recent years, virtual reality (VR) has gained attention in education as a powerful tool to engage students and enhance their learning experiences. Simon Luxford-Moore, an education technology expert, has been at the forefront of integrating VR into teaching practices at ESMS (Erskine Stewart’s Melville Schools) in Edinburgh.

Luxford-Moore believes that VR has the ability to create what he calls a “firework moment” – an emotional connection that goes beyond visual memory. By immersing students in virtual experiences, they are able to truly “feel” and engage with the subject matter, leading to a stronger and more memorable learning experience.

One example of VR’s impact is seen in a geography lesson where students virtually visit the Himalayan peaks. Despite sitting in a sweltering classroom, the students felt cold because of the immersive nature of VR. Luxford-Moore has observed improvements in student performance, particularly in the descriptive abilities of younger children. By describing virtual environments to their partners, students develop their language skills and creativity.

While VR has been around for decades, its adoption in schools has been slow. Luxford-Moore emphasizes that VR should never replace teachers, but rather complement their instruction. He suggests limiting VR usage to short sessions of about five minutes at a time to prevent overstimulation. The goal is for students to appreciate the technology as a resource that enhances their learning, rather than being the focus of the lesson itself.

Despite some concerns about the use of VR with young children, Luxford-Moore believes that, when used correctly, VR can overcome barriers of geography, time, and expense. It allows students to explore virtual environments freely, without the safety concerns of traditional school trips. Parents have also seen the value of VR, as their children come home excitedly discussing their virtual experiences and forming a stronger connection to their learning.

While VR should not replace real-life experiences, Luxford-Moore sees it as an additional resource to expand children’s horizons and provide new learning opportunities. It is a tool that can transform the educational landscape and create dynamic and engaging learning environments.

Sources:
– Original article: [source article]
– ESMS (Erskine Stewart’s Melville Schools) website: [source website]
– Good Play Guide: [source website]

Using Virtual Reality to Enhance Learning: Insights from an Education Technology Expert

Using Virtual Reality to Enhance Learning: Insights from an Education Technology Expert

Using Virtual Reality to Enhance Learning: Insights from an Education Technology Expert

Using Virtual Reality to Enhance Learning: Insights from an Education Technology Expert

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